Bollenger Grey Eye | Level 9 Elite Brute (Leader) | ||
Medium natural humanoid | XP 800 | ||
Initiative +6 Senses Perception +6 | |||
m Mace (standard; at-will) • Weapon | |||
+12 vs. AC; 2d6 + 5 | |||
Etnal Resurection (immediate reaction, when dead or reduced to 0 or fewer hit points; at-will) • Teleportaion, Healing | |||
The Etnal is teleported to the nearest wayshrine fully healed and with all aflictions removed. | |||
C Clear The Area (standard; recharge 6) • Weapon | |||
Requires greataxe; close burst 1; +10 vs. AC; 2d12 + 10 damage, and the target is pushed 1 square | |||
No Depth Perception (no action) | |||
Bollenger suffers from a -2 on all ranged attackes. | |||
| |||
Alignment Unaligned | Languages — | ||
Str 14 (+6) | Dex 14 (+6) | Wis 14 (+6) | |
Con 20 (+9) | Int 14 (+6) | Cha 17 (+7) | |
© 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools. |
Friday, July 31, 2009
Trying Something Else
Trying out cut and paste from Monser Maker
Thursday, July 30, 2009
Wednesday, June 17, 2009
Tuesday, April 28, 2009
Sunday, April 12, 2009
Trying out Monster cards from Dungeon Mastering:
- Clawfoot Thug
- Level 1 Brute
- Small Natural Humaniod
- XP 100
- Initiative +1
- Senses Perception +1;Darkvision
- HP 33; Bloodied 16
- AC 16; Fortitude 14, Reflex 13, Will 13
- Speed 6
- Clawfoot Longsword (standard; at-will) • Weapon
- +4 vs AC; 1d10+3 damage
- Wild Swing (standard; recharge 5+) • Weapon
- +4 vs AC; 2d10+3 damage and the target is pushed 1 square.
- Shifty (Minor; at-will)
- The Clawfoot shifts 1 squared as a minor action.
- Align. Evil
- Lang. Draconic
- Skills Acrobatics +6, Stealth +6
- Str 16 (+3)
- Dex 11 (+1)
- Wis 16 (+1)
- Con 11 (0)
- Int 9 (--1)
- Cha 10 (0)
- Equipment Hide Armor, Longsword
Clawfoot Thug
My version of a kobold:
Clawfoot Thug Level 1 Brute
Medium Natural Humanoid (Reptile) XP 100
Initiative +1 Senses Perception +1; Darkvision
HP 33; Bloodied 16 AC 16; Fortitude 14, Reflex 13, Will 13 Speed 6 M Clawfoot Longsword (Standard; at-will) ♦ Weapon +4 vs AC; 1d10+3 damage m Wild Swing (Standard; recharge 56) ♦ Weapon +4 vs AC; 2d10+3 damage and the target is pushed 1 square. Alignment Evil Languages Draconic
Skills Acrobatics +6, Stealth +6 Str 16 (+3) Dex 13 (+1) Wis 13 (+1) Con 11 (+0) Int 9 (-1) Cha 10 (+0)
Equipment Hide Armor, Longsword
Clawfoot Thug | Level 1 Brute |
Medium Natural Humanoid (Reptile) | XP 100 |
Initiative +1 | Senses Perception +1; Darkvision |
Alignment Evil | Languages Draconic |
Str 16 (+3) | Dex 13 (+1) | Wis 13 (+1) |
Con 11 (+0) | Int 9 (-1) | Cha 10 (+0) |
Sunday, January 18, 2009
Gimp Mapping-Fu
Using the photo I posted yesterday I have been practicing my l33t mapping skills in gimp following RobA's tutorial Using GIMP to Create an Artistic Regional RPG Map at Cartographers Guild.com I thought I would post the result of too many hours of practice. (click the thumbnail for a larger 1.4 Meg version.)
It is still not where I want it to be, but it is getting much closer.
Though the mountains and forests look pretty good, the grass/land needs improvement; I still haven't added the city and forest of glass on the southwest Continent on the river delta; I need more labels for things; The islands need help and the sea texture is a bit too coarse; I also need to add a compass rose, scale and other eye candy.
Snork
--
Snorkey: all I see are masks, bump maps and textures.
It is still not where I want it to be, but it is getting much closer.
Though the mountains and forests look pretty good, the grass/land needs improvement; I still haven't added the city and forest of glass on the southwest Continent on the river delta; I need more labels for things; The islands need help and the sea texture is a bit too coarse; I also need to add a compass rose, scale and other eye candy.
Snork
--
Snorkey: all I see are masks, bump maps and textures.
Saturday, January 17, 2009
World Building on a Battle Mat
My group has been conducting a world building exercise for my new 4E game (which starts Jan 29) using the Dawn of Worlds rule system. When we started we were using a 81/2 x 11 graph paper, however, after creating a different world on a battle map I decided to transfer the small map onto something a little larger.
On the whole it took about 3 hours to do.
Friday, January 16, 2009
Mass Effect Play: Notes
Play started at around 7:30 and ended a little after 10 pm.
I transcribed, with embellishments, this from five and ½ pages of hand written notes taken during the session. I do not think that I have written 5 pages out long hand (or any hand) in one sitting in more than a decade and a half.
There were a number of jokes about mushrooms and pizza and such (fungus creatures and all). Overall the game stayed on topic and the atmosphere was peaceful and focused. Two players were out tonight.
Also I typed this up in a little over 1 ½ hours immediate after the game. I now need to go back and clean up all the red lines of death (spelling errors) and the few green lines (syntax errors). I did open up the Mass Effect Wiki to get correct name spellings.
Editing and corrections took another hour.
Slicing and Dicing it into blog posts took about 30 min.
I transcribed, with embellishments, this from five and ½ pages of hand written notes taken during the session. I do not think that I have written 5 pages out long hand (or any hand) in one sitting in more than a decade and a half.
There were a number of jokes about mushrooms and pizza and such (fungus creatures and all). Overall the game stayed on topic and the atmosphere was peaceful and focused. Two players were out tonight.
Also I typed this up in a little over 1 ½ hours immediate after the game. I now need to go back and clean up all the red lines of death (spelling errors) and the few green lines (syntax errors). I did open up the Mass Effect Wiki to get correct name spellings.
Editing and corrections took another hour.
Slicing and Dicing it into blog posts took about 30 min.
Thursday, January 15, 2009
Mass Effect Play: Session Conclusion
We disarm the Asari by removing her class II Savant Biotic amp (normally reserved for Biotic Commando's).
We know that Saren, with Matriarch Benezia came to Ferros looking for the Cipher several weeks ago, and that when he left the Geth's mission changed to "Destroy the Cipher". T'Soni recognizes the Asari as Shiala, one of Benezia's older, veteran body guards.
We evac to the ship with the unconscious prisoner along with the colonists of Ferros: For some reason they now wish to leave their Geth infested planet. Bunking will be tight till we can off load them.
Characters will have time to train and use some of the points awarded over the last several sessions.
All characters are now at 136 points.
We know that Saren, with Matriarch Benezia came to Ferros looking for the Cipher several weeks ago, and that when he left the Geth's mission changed to "Destroy the Cipher". T'Soni recognizes the Asari as Shiala, one of Benezia's older, veteran body guards.
We evac to the ship with the unconscious prisoner along with the colonists of Ferros: For some reason they now wish to leave their Geth infested planet. Bunking will be tight till we can off load them.
Characters will have time to train and use some of the points awarded over the last several sessions.
All characters are now at 136 points.
Labels:
Conclusion,
Feros,
Mass Effect,
Play
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