- We used a battle Map instead of a sheet of graph paper.
- We started with a blank map instead of a set of pre-drawn continents.
- The Good/Evil became a spectrum, without limit, instead of a simple good, neutral, evil scale.
- When advancing a City or Civilization we chose to allow it to be open ended.
- Each Age was exactly 5 rounds long.
- We, inadvertently use a modification on the spend bonus rule, such that any one at or below 5 points at the end of the turn, received a bonus point instead of the escalating bonus.
- Linguistic changing of names was done for free.
In a little over 3 hours we managed to advance the world through all three ages and had a lot of fun doing so.
In retrospect, I should have brought my camera (7 mega pixels) as the photos of the battle map were a bit low res. I should have also brought my digital recorder as the record keeper did not entirely capture the actions of the turn.
More to follow,
Snork
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