Turn 1 | ||
Snorky | Pass | |
Dave | Put river and delta on land mass #1, named it the Perfume River | |
Bill | Put mountains on land mass #3 | |
Rob | Made avatar - the First Born - a golden dragon, living in mountains on mass #3 | |
Laura | Pass | |
Turn 2 | ||
Snorky | Pass | |
Dave | Extended river, made Lake Pon, made river delta tropical | |
Bill | More mountains, tropical NW of mountains on #3 | |
Rob | Jungle to SE of mass #1 (around delta) | |
Laura | Made avatar - a being of light (named Moll of Atlantis) - who created "Atlantean" humanish race in delta on #1, neutral aligned | |
Turn 3 | ||
Snorky | Made single (BIG) mountain on mass #2, called it "Hope" | |
Dave | Made avatar - a female elf (named Athyns) - and the race of elves (good), west of mt range on mass #3 | |
Bill | Pass | |
Rob | More mountains on #3 (a true continental divide) | |
Laura | Atlantans build city (called Moll) in delta area, they become advanced in magic | |
Turn 4 | ||
Snorky | Created race at Mount Hope, the Dis (evil), and put small desert around mountain | |
Dave | Made area on mass #3 east of moutains temperate and rainy | |
Bill | Created avatar - Seductive Evil - fair to look on, fair to hear - who taught the Atlanteans forbidden magic (corrupting them to evil) | |
Rob | First Born creates race of dragons (neutral), sect of elves become dragon worshipers (The Scaled Order), puts tundra on north part of mass #2 | |
Laura | Makes class of Atlanteans - the Sun Born who lead and purify the race (back to neutral), the Atlanteans advance to become masters of psionics, but limited to the Sunborn sect | |
Turn 5 | ||
Snorky | Made city (named Brass) at foot of Mount Hope | |
Dave | Temperate rainy area becomes a forest (rain forest) | |
Bill | Makes southern edge of mass #2 tropical | |
Rob | Makes river and delta on mass #3, NW of continental divide, puts in jungle around river | |
Laura | Atlanteans advance in commerce, temperate band goes around the jungle delta and city of Moll | |
Turn 6 | ||
Snorky | Dis civilization advances in warfare | |
Dave | Commands avatar to influence elves to expand across central sea (the Sea of Twilight), made a Aldar River on mass #3 | |
Bill | Creates Obsidian Order within the Atlantean civilization, dedicated to the preservation and expansion of necromantic arts | |
Rob | Puts mountains halfway around Lake Pon | |
Laura | Pass | |
Turn 7 | ||
Snorky | Commands city of Brass to raise an army | |
Dave | Mount Hope erupts on the eve of the City of Brass's moment of triumph, the pyroclastic flow destroys Brass and the people scatter, creates city of elves (Albian) on south coast of #2 | |
Bill | Adds more desert to mass #2 near Mt Hope | |
Rob | First Born creates city of Cristal in mountains (location A on mass #3), and finishes surrounding Lake Pon with mountains | |
Laura | Atlanteans advance in sailing, Moll of Atlantis makes a city on mass #3 in river delta, Zoey the Beautiful | |
Turn 8 | ||
Snorky | Creates 2 cities on mass #2, named Requiem and Dirge, and makes a temperate zone | |
Dave | Mt. Hope caldera fills with water and small river (Brass River) flows from it, founds new city (Aldar) for elves on mass #3, | |
Bill | Avatar of Evil founds City of Gray Skies on Lake Pon, a city of refugees (the dead) | |
Rob | Makes Silverbark Wood (with ancient silverbark trees) in middle of island #1 | |
Laura | Purifies the Atlanteans and establishes 2 cities, on mass #2 - named Eclipse and Solstice | |
Turn 9 | ||
Snorky | Makes sub race of the Dis, the Eaters (presumably also evil) | |
Dave | Tropical rain forest established on south end of mass #2 | |
Bill | Region around Lake Pon takes on arctic climate | |
Rob | Puts series of jagged islands south of mass #1 - the Fang Isles | |
Laura | Puts islands into inland sea - the Molldives, as well as spread race around the Sea of Twilight | |
Turn 10 | ||
Snorky | Makes sub race of the Eaters - called the Hungry (presumably also evil) | |
Dave | Puts mountains in middle of island 2 and west to the sea | |
Bill | Obsidian Order withdraws from the cities of the Atlanteans, City of Gray Skies advances in the art of healing | |
Rob | Shapes land - and defines coastline of mass #1 | |
Laura | Atlanteans develop a magical floating city |
Monday, January 5, 2009
World Creation: 4E Game,The First Age
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