Monday, January 5, 2009

World Creation: 4E Game,The First Age

Log of Events:

Turn 1
SnorkyPass
DavePut river and delta on land mass #1, named it the Perfume River
BillPut mountains on land mass #3
RobMade avatar - the First Born - a golden dragon, living in mountains on mass #3
LauraPass

Turn 2
SnorkyPass
DaveExtended river, made Lake Pon, made river delta tropical
BillMore mountains, tropical NW of mountains on #3
RobJungle to SE of mass #1 (around delta)
LauraMade avatar - a being of light (named Moll of Atlantis) - who created "Atlantean" humanish race in delta on #1, neutral aligned

Turn 3
SnorkyMade single (BIG) mountain on mass #2, called it "Hope"
DaveMade avatar - a female elf (named Athyns) - and the race of elves (good), west of mt range on mass #3
BillPass
RobMore mountains on #3 (a true continental divide)
LauraAtlantans build city (called Moll) in delta area, they become advanced in magic

Turn 4
SnorkyCreated race at Mount Hope, the Dis (evil), and put small desert around mountain
DaveMade area on mass #3 east of moutains temperate and rainy
BillCreated avatar - Seductive Evil - fair to look on, fair to hear - who taught the Atlanteans forbidden magic (corrupting them to evil)
RobFirst Born creates race of dragons (neutral), sect of elves become dragon worshipers (The Scaled Order), puts tundra on north part of mass #2
LauraMakes class of Atlanteans - the Sun Born who lead and purify the race (back to neutral), the Atlanteans advance to become masters of psionics, but limited to the Sunborn sect

Turn 5
SnorkyMade city (named Brass) at foot of Mount Hope
DaveTemperate rainy area becomes a forest (rain forest)
BillMakes southern edge of mass #2 tropical
RobMakes river and delta on mass #3, NW of continental divide, puts in jungle around river
LauraAtlanteans advance in commerce, temperate band goes around the jungle delta and city of Moll

Turn 6
SnorkyDis civilization advances in warfare
DaveCommands avatar to influence elves to expand across central sea (the Sea of Twilight), made a Aldar River on mass #3
BillCreates Obsidian Order within the Atlantean civilization, dedicated to the preservation and expansion of necromantic arts
RobPuts mountains halfway around Lake Pon
LauraPass

Turn 7
SnorkyCommands city of Brass to raise an army
DaveMount Hope erupts on the eve of the City of Brass's moment of triumph, the pyroclastic flow destroys Brass and the people scatter, creates city of elves (Albian) on south coast of #2
BillAdds more desert to mass #2 near Mt Hope
RobFirst Born creates city of Cristal in mountains (location A on mass #3), and finishes surrounding Lake Pon with mountains
LauraAtlanteans advance in sailing, Moll of Atlantis makes a city on mass #3 in river delta, Zoey the Beautiful

Turn 8
SnorkyCreates 2 cities on mass #2, named Requiem and Dirge, and makes a temperate zone
DaveMt. Hope caldera fills with water and small river (Brass River) flows from it, founds new city (Aldar) for elves on mass #3,
BillAvatar of Evil founds City of Gray Skies on Lake Pon, a city of refugees (the dead)
RobMakes Silverbark Wood (with ancient silverbark trees) in middle of island #1
LauraPurifies the Atlanteans and establishes 2 cities, on mass #2 - named Eclipse and Solstice

Turn 9
SnorkyMakes sub race of the Dis, the Eaters (presumably also evil)
DaveTropical rain forest established on south end of mass #2
BillRegion around Lake Pon takes on arctic climate
RobPuts series of jagged islands south of mass #1 - the Fang Isles
LauraPuts islands into inland sea - the Molldives, as well as spread race around the Sea of Twilight

Turn 10
SnorkyMakes sub race of the Eaters - called the Hungry (presumably also evil)
DavePuts mountains in middle of island 2 and west to the sea
BillObsidian Order withdraws from the cities of the Atlanteans, City of Gray Skies advances in the art of healing
RobShapes land - and defines coastline of mass #1
LauraAtlanteans develop a magical floating city

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