| Turn 6: | |
| Snorky | Corrupts the Eldar (-3) as they turn the other races to livestock. |
| Dave | Creates the Gor (+1). Advances Aron in Engineering (+1). Advances Gor in War Magic (+1). |
| Stephen | Creates The Heirs (+1), a sub race of the Eldar, whose capital city is Outreach. Advances Heirs in Practical Immortality. |
| Andrea | Passed |
| Turn 7: | |
| Snorky | Corrupts to Eldar (-4) as he introduces blood magic. |
| Dave | Advances Gor in Warfare (+1). |
| Stephen | The Heirs advance to True Immortality. The Ancient makes them trade for their immortality, making them barren. |
| Andrea | Passed |
| Turn 8: | |
| Snorky | Advances Eldar in Blood Magic (+2). |
| Dave | Creates Dragons (0) on Vendee. Gor build the city of Goran on Zhassana. |
| Stephen | Advances The Heirs in Healing Magic (+2). The Ancient leads the Heirs to build a new city, Goran-el. |
| Andrea | Passed |
| Turn 9: | |
| Snorky | The Eldar capture and cannibalize The Ancient to power their civilization. |
| Dave | Creates Sub race of Dragons, the Metallic Dragons (+1). Advances Aron in Literature (+1). |
| Stephen | One of the Heirs gives birth to The Child, the next incarnation of The Ancient. The Child leads the Heirs to build a city near Morn, Morn-el, a reunited the Dawnchildren with their parent race. |
| Andrea | Passed |
| Turn 10: | |
| Snorky | Event - The Hidden City grows, the curse grows with it. Population boomed as The Ancient Fueled their civilization. There was a failed attempt to abduct Arandell. |
| Dave | Arandell orders the Aron to create an army. The Gor also create an army. Advanced Aron in Shipbuilding. |
| Stephen | Advance The Heirs in Flight (+1). The Dawnchildren join the armies. The Child commands the Heirs to build a city on the continent of Vendee, Dragon-el. |
| Andrea | Passed |
Thursday, January 1, 2009
World Creation: Lands of the Seven: Second Age
Log of Play
Subscribe to:
Post Comments (Atom)

No comments:
Post a Comment